#include "colors.inc" //#include "ior.inc" #include "textures.inc" //#max_trace_level 2 global_settings { assumed_gamma 2.2 } #declare PChrome = texture { pigment { LightGray } finish { ambient 0.1 diffuse 0.7 brilliance 6.0 reflection 0.9 phong 0.8 phong_size 120 } } /* BOX */ box { <-200.0, -200.0, 200.0>, <200.0,200.0, 400.0> pigment {White filter 0.99} } /* Sheet */ box { <-1150.0, -1150.0, -1100.0>, <-1150.0,1150.0, 4000.0> pigment {White} } /* Sheet */ box { <-1150.0, -1150.0, -1100.0>, <1150.0,-1150.0, 4000.0> pigment {White} } box { <-1150.0, -1150.0, -1100.0>, <1150.0,1150.0, 4000.0> pigment {White} } /////*****SKELETON START*****///// /////*****SKELETON END*****///// /* CYLINDER */ cylinder { <0.0, 0.0, 0.0>, <0.0, 0.0, 100.0>, 50.0 pigment {White filter 0.99} } /* The sky */ sphere { <0.0, -10000.0, -200.0>, 15000.0 texture { pigment { White } finish { ambient 0.7 brilliance 6.0 diffuse 0.0 } } } // gradient colour for sky // // sky_sphere { // pigment { // gradient y // color map { // [0 color Red] // [1 color Blue] // } // scale 2 // translate -1 // } // } light_source { <-250, 250, 0.0> colour White } light_source { <250, 250, 0.0> colour White } light_source { <0, 250, 1000> colour White } light_source { <0, -250, -1000> colour White } camera { location <14.0, 0, 0> look_at <-1000, 0.0, 0.0> }